Build Beautiful Glass Interfaces

A native-ish design system for the web — Apple Liquid Glass refraction, animated conic-gradient borders, and Catppuccin colors. Built on Next.js 16, Tailwind v4, and shadcn.

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Glass Design
System

Apple Liquid Glass refraction · Animated borders · Glass morphism · Catppuccin colors

No Chromatic
High Chromatic
Heavy Blur

Refraction Through Light

Glass panels distort the scene behind them — click to squeeze

Liquid Glass

SVG feDisplacementMap creates real optical distortion, not just a backdrop blur.

Chromatic Aberration

RGB channels displaced separately for that rainbow fringe at the edges.

Frosted

Heavier blur with subtle displacement — the frosted glass look.

Maximum Refraction

Colorful bokeh backgrounds make the displacement effect pop

Circle
Max Chromatic
Rectangle
Medium Chromatic
Tall
Subtle
Square
Extreme

Animated Borders + Glass

Conic-gradient rotation with glow over data

48px

Border Radius

360°

Rotation

3s

Loop

Glass Card Components

Feature cards with refraction, animated borders, and glass morphism

Liquid Glass

SVG displacement filter creates real refraction with chromatic aberration — not a blur hack.

Animated Borders

Conic-gradient rotation via @property with mask compositing for transparent fills.

Catppuccin Colors

Mocha dark & Latte light palettes with real dark: classes — no filter hacks, ever.

Design System Components

Built on shadcn/ui with Catppuccin Mocha & Latte

Catppuccin Palette

Rosewater
Flamingo
Pink
Mauve
Red
Maroon
Peach
Yellow
Green
Teal
Sky
Sapphire
Blue
Lavender
Data visualization

Works Everywhere

Inline glass panels over any image — cards, heroes, banners