A broader design system, not just a glass effect demo
The goal is to combine disciplined shadcn-style primitives, reusable layout sections, and a premium glass surface layer in one codebase that can cover both application UI and high-touch marketing pages.
92% benchmark coverage
86% benchmark coverage
88% benchmark coverage
100% benchmark coverage
Three stacked layers
The system is easier to extend when the responsibilities stay separate: primitives for mechanics, layout blocks for composition, and premium glass components for standout surfaces.
What the system is trying to cover
The target is not one vendor’s exact implementation. It is the common surface area teams actually need across app UI, marketing UI, and page-builder style content assembly.
Higher-order blocks now in the library
These cover much of the public section/widget surface area people expect from shadcn UI kits and page-builder ecosystems.
Maya Lee
Product Designer at Relay
Victor Hale
Design Engineer at Orbit
Tara Ng
Creative Director at Canvas
Drives coverage decisions so the library stays useful for real product and marketing teams.
Focuses on the primitive layer, semantics, and keeping APIs clean as the surface area expands.
Builds reusable section patterns that avoid the generic page-builder look.
Owns motion, hover states, and the tactile quality of the glass components.
How to think about the system
This is the working model for extending the codebase without collapsing back into one-off page code.
Compose pages like a UI kit, ship them like a codebase.
That is the direction here: broad component coverage, page-level building blocks, and enough visual identity to avoid looking like another generic Tailwind demo.